Drag and drop the rows of platforms to move them. How long can you keep the marble from hitting the top or bottom of the screen?

Originally made in 3 hours for Trijam #115, now updated with a post-jam version!

Changes from original version:

  • The electricity on the left and right sides of the screen were removed, and the ball now wraps around the screen.
  • The ball is heavier, so it's not as easy to fling off-screen.
  • Rows are now highlighted when you select them.
  • Some platforms were modified.

Code, art, and SFX by Birdwards

Music: "Falling into You" by Little Glass Men, used under a CC-BY license.

Tools used:

  • Godot (game engine)
  • Inkscape (vector image editor)
  • GIMP (raster image editor)
  • bfxr (sound effects editor)

Comments

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Fun game. How did you make the color changing effect. I really want to know.

Hi, I just saw this! Each row has a rectangle over it whose purpose is to tint all the other objects in the row a given color. If you're using Godot, you can use a solid white rectangle, set its Material to a new CanvasItemMaterial with blend mode "Mul" (in any other engine, there may be an equivalent "multiply" blend mode). Then, by changing the rectangle's Modulate color, anything underneath the rectangle is tinted that same color (all the platforms here are actually white; they're just tinted by that rectangle). From there, I had a counter that kept track of how many rows spawned, and for each new row, I would tint it the next color in the sequence.

Thanks. This can help me a lot.

Had so much fun playing this entry! The highest score I could get was 15.